Yesterday, Facebook made a big splash with its announcement of Oculus Go, a lightweight, standalone virtual reality headset that doesn’t require a cable and a PC or a smartphone.
It ships early next year, starting at $199 USD. It’s awesome for watching movies or concerts, playing games, or just hanging out with your friends in VR…. The high-resolution fast-switch LCD screen dramatically improves visual clarity and reduces screen door effect…. Oculus Go also ships with integrated spatial audio. The speakers are built right into the headset, transporting you straight into VR and making the headset easy to share with someone else.
According to the Oculus Developer blog, you can use either the Unity or Unreal gaming engine to develop for the Oculus Go. All of the big players in augmented reality support at least Unity, which means you should be able to develop in Unity and, with some tweaking, get it to work across both augmented reality and the Facebook virtual reality devices.
If the hype around Oculus Go is anywhere near reality, Oculus Go should end up seriously cranking up the competition over virtual and augmented reality, creating even more room for communities that work together to start building a seat at the table